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Such as the gender issue on our cross-dressing boss “Scissors Phantom”. Surprises and disappointments?…Mmhh yes, there have been certain points when we’ve been deeply saddened after finding out people misinterpreted and got offended by some of our designs. But, on the other side, it is really surprising to us how the community is helping us out – bug finding, shaping out our game, doing localization, etc. Also, it kind of feels like a stab in the heart when somebody gets angered by or hates our game as we’re so attached to DreadOut during development. We’re so head-over-heels when people like and love our game. Rachmad Imron, producer: Thank you :) How players and press have appreciated our game is just as we predicted before, because the first Act of DreadOut is actually only 1/3 part of our initial design and that’s why DreadOut came with mixed reviews on its initial release. How has it been received by press and players – any surprises or disappointments? Imron also discusses some of the controversy that DreadOut has been met with among some players of the game since it was released, he shares some of the studio’s favorite fan art, and tells us why DreadOut’s similarities to Fatal Frame aren’t intentional by part of an organic design process.įirst off, congratulations on releasing the first act of DreadOut.
DREADOUT GAME FIND THE GHOST UPDATE
However, only the first Act of the game crawled out from the development basement, and Act 2 will soon be emerging from the darkness as well as a free update to owners of the game.īut, before that happens, Siliconera was able to catch up with Rachmad Imron, producer at Digital Happiness, to talk about why the game was split into two in the first place, and what horrors from Indonesia mythlore we should expect to confront in its second part. Indonesian game studio Digital Happiness made its debut in 2014 with its third-person horror game DreadOut.